![kingdoms of amalur reckoning mods pc ysa mod. kingdoms of amalur reckoning mods pc ysa mod.](https://i.ytimg.com/vi/cuhzfJCuBXQ/maxresdefault.jpg)
- Kingdoms of amalur reckoning mods pc ysa mod. mod#
- Kingdoms of amalur reckoning mods pc ysa mod. update#
- Kingdoms of amalur reckoning mods pc ysa mod. Patch#
- Kingdoms of amalur reckoning mods pc ysa mod. full#
100+ titles in the works as Vilgerfors is involved in numerous businesses and the fundraising efforts have left them with plenty of investor money for this purpose and for use over several years of acquiring studios and their IP’s and using and strengthening these and their own brand of THQ and Nordic Games across PC and console. THQ Nordics early re-release and outsource efforts for Darksiders and Red Faction among others had that same issue performance and stability could be very rough compared to the originals but it improved though I have no idea what studio was behind this effort and it could have been one of their internal or acquisitions of which they’ve done a lot over the years.
Kingdoms of amalur reckoning mods pc ysa mod. Patch#
The patch they just released tanked performance in the same area i was describing earlier from 60 > 51 i’m not certain why. The original actually runs amazing even today. (Plus a lot of holes in D3D documentation it seems and various undefined behaviors and guesswork for D3D9 to D3D11 and DXGI which I think has improved with D3D12 at least.) Guess the CPU widget might also be useful and there’s the shader and D3D11 resource viewer but a bit more advanced in case any rogue shader effect is doing stuff again and that’s affecting performance if it’s not a CPU problem.ĮDIT: Doesn’t seem to be any entries for it on DXVK but there could be a tracker for it on Proton perhaps, every so often those projects give a interesting little view into just how problematic some of these games can be and how much can break and everything just goes from bad to worse.
Kingdoms of amalur reckoning mods pc ysa mod. update#
Wonder if you can see anything of what’s going on with the game, suppose there’s a mix of the older game and engine issues plus what’s been added to it hopefully without anything too problematic for the D3D11 API update and supported extras. Widescreen Gaming Forum has support for the original version or improving on the default support for high resolution and ultra wide also.īut this update comes with a higher difficulty mode which was requested though the second main patch was never released as the studio hit a number of issues after release so a few fixes and then the two main DLC packs unfortunately.Īlso plans for a upcoming add-on next year for this version but only a few details have been revealed on what will contain though it sounds like a mini-DLC from what I can piece together. Sounds like there’s a few bugs and optimization problems on top of some of the older issues, internal branch on SteamDB might be a upcoming patch hopefully resolving well whatever is going on with the game which going by what I’ve been reading and also Fayaine’s reply it’s a bit of a mixed bag currently.
![kingdoms of amalur reckoning mods pc ysa mod. kingdoms of amalur reckoning mods pc ysa mod.](https://4.bp.blogspot.com/-Yae8lgr2c-o/WZ01G_l2qWI/AAAAAAAAY9s/yfL8ANDUlLwINa5kzUWHWOQcdeEmQfFrACLcBGAs/s1600/Kingdoms%2BOf%2BAmalur%2B2.jpg)
Let me know if I can somehow help with fixing this. I’m guessing that because the texture is not in the list the “reload all injected textures” is not working.Īlso tried ticking the “D3D11 Deferred Mode” but that did not work either.
![kingdoms of amalur reckoning mods pc ysa mod. kingdoms of amalur reckoning mods pc ysa mod.](https://sm.ign.com/ign_pl/screenshot/default/twarz-amalur_qwen.jpg)
Kingdoms of amalur reckoning mods pc ysa mod. mod#
“4822E7A”) will NOT be listed in the “Render Mod Tools” despite it being loaded. Note that I did not change its size.Īt this point the edited texture WILL show up ingame as I can see the model on which it is projected.
Kingdoms of amalur reckoning mods pc ysa mod. full#
Some posts also says it’s 2x2 and 4x4 instead so you’d get 3840x21x4320 if that was the case, I doubt it but the frame buffer resolution can be seen via SpecialK and bringing up the UI and hovering above the resolution it reports for a full readout.ĮDIT: In short you will probably hit a GPU limit if you increase this beyond 2x even on a higher end graphics card and scaling from 2560x1440 or 3840x2160 is going to really affect performance. Suppose even with D3D11 the developers would have to use it well to work out CPU limits and CPU threading gains so I would not be too surprised if it’s primarily single core driven.Īlso they implemented a 2x and 4x slider this is not MSAA this is SSAA.Ģx = 2.25x or 1.5x1.5 so a 50% render resolution increase.Ĥx well it’s 4x or 2x2 so a 100% increase. There were some issues with the Darksiders remasters though and Red Faction Guerrilla although that game was updated to where most of it got fixed. Heard they implemented a higher difficulty level and other tweaks but nothing on fixes or what’s been done to the game and it’s engine. Hmm I would have expected the new version to use D3D11 but I don’t own it myself though I had hoped among the numerous improvements they did to the game this would have been one thing.